Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jpretori@uvic.ca Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: How fast is fast? Date: Thu, 26 Jun 1997 22:22:00 -0700 Organization: University of Victoria Lines: 28 Message-ID: <33B34DF8.C95@uvic.ca> References: <33B09E84.191E@charlie.cns.iit.edu> NNTP-Posting-Host: p18-73.dialup.UVic.CA Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Ed Federmeyer wrote: > > I've read specs that say the PSX is capable of up to "360K shaded & > textured polygons per sec." (Data from the Next Generation Online web > site in particular). Hi Ed, I haven't explored the issue very thoroughly, but I've been able to manipulate a 20,000 polygon object (gouraud shaded, no light source calc.) at roughly 6-9 frames/sec. The 360K polygon/sec spec. that we've all heard may be slightly exagerated but it depends on how the object is defined, and doesn't necesarrily indicate that the system can generate a single 360K polygon every second (i.e. 6000 polygon object being drawn 60 times/sec = 360K polygons/sec.) I have not inspected the morph demo, but If it's not using double buffering this will have a dramatic effect on performance if you increase the polygon count beyond a certain point. I must admit that I am quite pleased with the performace of the system so far. It seems to me that Sony did a very good job with the graphics library. James Pretorius