Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: low-level GTE and GPU Date: Thu, 03 Jul 1997 20:28:22 GMT Organization: SCEA Net Yaroze News Lines: 28 Message-ID: <33bc0a70.201498342@news.scea.sony.com> References: <33AFFD9B.5545@eecs.tulane.edu> <33b06d76.180761@205.149.189.29> <33B085CE.5421@eecs.tulane.edu> <01bc8673$c98aa940$5271df26@disintegration> <33B9B6BB.581A@eecs.tulane.edu> NNTP-Posting-Host: nb4ppp119.cac.psu.edu X-Newsreader: Forte Free Agent 1.11/32.235 I also agree. You can make some fairly nice games with what's given, but it seems like any decent game development highly depends on what's going on downstairs for optimizations and performance. Another disturbing thing about Yaroze is that I still have a very vague feeling about the architecture in general and how memory is used. I guess I'll just keep coding stuff until I hit a memory or performance wall! There just doesn't seem to be enough information... Jamin On Tue, 01 Jul 1997 21:02:35 -0500, "J.J. Hoesing" wrote: >Hiya. > > I agree totally. There doesn't need to be any official support for low >level stuff at all. The Amiga would have sucked it everyone just used >the libraries that came with the system, it was people who coded 'on the >bare metal' who made it interesting. I think the same applies here. We >just need something basic to go on, and let us explore the >possibilities. > > Also, please be careful how you attribute quotes in the future, I >didn't say what you quoted me as saying. Thanks. > > J.J.