Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Chris Furlough" Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Motion Set Data Date: 12 May 1997 16:40:55 GMT Organization: SCEA Net Yaroze News Lines: 25 Message-ID: <01bc5eed$06108fa0$be8fb5cc@furlough> References: <01bc5ee7$4364b120$be8fb5cc@furlough> NNTP-Posting-Host: potomac.medifax.com X-Newsreader: Microsoft Internet News 4.70.1155 Once Again sorry for the wrong setup info, I was in "Anti-Spam" mode for the regular newsgroups.. Fred Flintstone wrote in article <01bc5ee7$4364b120$be8fb5cc@furlough>... > Guys, my project requires lots of motion data. I figure I can get it from > Viewpoint easy enough, but here is the question: > > How do I use it?? > > I originally thought that you would just use it to make multiple frames of > animation for your character, and then basically use the flip-book style > animation on it. > > Recently, I've though about trying to interpolate the data into "limb > movements", and then writing a system that moves the characters limbs based > on this data. > > What do you guys think?? Am I even close?? If you would opt for the > latter, are there any examples anywhere?? > >