Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jack Bowman Newsgroups: scea.yaroze.programming.3d_graphics Subject: Again, about texture mapping Date: Thu, 17 Jul 1997 13:31:43 -0700 Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33CE812F.1905@sprintmail.com> Reply-To: jackbowman@acm.org NNTP-Posting-Host: sdn-ts-002camdreP09.dialsprint.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-SI300B01 (Win95; I) When I look at the documentation on the .MAT file (in the file formats doc from the Yaroze web site), it shows an entry for "Material Information" that includes possible data for where textures are mapped onto various polygons in the model data. I took a .3ds model file that I know has texture data in it, and used 3DStudio to create a .dxf file. I then ran this through dxf2rsdw.exe which created 4 files. When I checked the .MAT file, the Material Information data showed only a single color, and no texture map info for all polygons. I assumed that this is the place where rsdlink.exe gets the mapping info for the .tmd file so my program can map textures to a model on the Yaroze, but is this right? If so, how do I get the data from my .3ds file to the .rsd file, If not, how do I get the data into my program. Thanks