Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Z-sorting really means *Z* sorting! Date: Mon, 21 Jul 1997 10:50:14 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <33D330D6.32CE@interactive.sony.com> References: <33CA4E02.7487@charlie.cns.iit.edu> <33CB278F.38CF@bc.sympatico.ca> <33D0F343.2A14@charlie.cns.iit.edu> <33d19747.46927727@news.scea.sony.com> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jamin Frederick wrote: > > Could you go into a little more detail on how to do this? How do you > stick another OT into the normal OT, and what do you choose for the > size of the extra OT? I'm familiar with the idea, I just haven't seen > any examples... > > Jamin > > On Sat, 19 Jul 1997 12:02:59 -0500, Ed Federmeyer > wrote: > Just setup a completly new OT and call GsDrawOT twice, the first one will then be drawn before the second. Just remember to use GsSortClear only on the first OT, otherwise the second clear will wipeout the all thats been drawn in the first OT. Stuart