Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: I can't make 3D objects! Date: Mon, 28 Jul 1997 22:27:03 -0500 Organization: (no organization) Lines: 14 Message-ID: <33DD6307.4DFC@charlie.cns.iit.edu> References: <33DD32FC.B7C6FD7D@ix.netcom.com> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Manny Najera wrote: > > Aside from that problem, I find that dxf2rsd makes everything into a > bunch of triangles, nomatter what the original looked like. I spend > hours making a simple 16 polygon object, then dxf2rsd makes a fool out > of me by turning it into a 64 polygon triangle structure, which is > extremely annoying to texture! Is there some feature that I don't know > about? I've seen the wireframe for the Tekken charachters, so I know > that four sided polygons are possible. I think you can use the "-quad" option on "dxf2rsd.exe" to tell it not to break your quads into triangles. EdF