Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: I can't make 3D objects! Date: Tue, 29 Jul 1997 15:38:39 -0500 Organization: SCEA Net Yaroze News Lines: 27 Message-ID: <33DE54CF.5D88C745@ix.netcom.com> References: <33DD32FC.B7C6FD7D@ix.netcom.com> <33DD6307.4DFC@charlie.cns.iit.edu> NNTP-Posting-Host: ara-il8-13.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Ed Federmeyer wrote: > Manny Najera wrote: > > > > Aside from that problem, I find that dxf2rsd makes everything into a > > > bunch of triangles, nomatter what the original looked like. I spend > > > hours making a simple 16 polygon object, then dxf2rsd makes a fool > out > > of me by turning it into a 64 polygon triangle structure, which is > > extremely annoying to texture! Is there some feature that I don't > know > > about? I've seen the wireframe for the Tekken charachters, so I > know > > that four sided polygons are possible. > > I think you can use the "-quad" option on "dxf2rsd.exe" to tell it > not to break your quads into triangles. > > EdF I tried the -quad option. I tried all the options. Nothing seems to work! Manny Najera