Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Wireframe stuff Date: Thu, 31 Jul 1997 23:33:39 -0500 Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33E16722.ED0DD0DF@ix.netcom.com> References: <33DFD095.4CA05698@ix.netcom.com> <33e022f2.49958763@205.149.189.29> NNTP-Posting-Host: ara-il10-01.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) > I assume that you want to do a perspective projection. You can use the > > following: > > x_screen = d * x/z; > y_screen = d * y/z; > > where: > > x_screen, y_screen is the screen location > x, y, z is the 3D location > d is the viewing distance from the screen Yes, that's exactly what I needed to know. Thanks. Manny Najera