Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.programming.3d_graphics Subject: Reading TMD data again Date: Wed, 13 Aug 1997 13:22:55 -0500 Organization: SCEA News Server Lines: 7 Message-ID: <33F1FB7F.5D070B1F@ix.netcom.com> NNTP-Posting-Host: ara-il10-13.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Is there any way to read the object data after transforming it? Normaly, I read the data directly from where the TMD is stored in memory, but that data never changes. I want to see what the values of the vertices are after I rotate the object. Manny Najera