Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_graphics Subject: Re: Reading TMD data again Date: Wed, 13 Aug 1997 20:29:30 GMT Organization: SCEA News Server Lines: 19 Message-ID: <33f218ae.3193632@205.149.189.29> References: <33F1FB7F.5D070B1F@ix.netcom.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Manny, I know of no way to read this data back. However, if you have the vertex and you know the rotation, it shouldn't be too difficult to calculate the new location. Mario On Wed, 13 Aug 1997 13:22:55 -0500, Manny Najera wrote: >Is there any way to read the object data after transforming it? >Normaly, I read the data directly from where the TMD is stored in >memory, but that data never changes. I want to see what the values of >the vertices are after I rotate the object. > >Manny Najera >