Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.3d_studio Subject: Re: 3ds in a DOS box Date: Sun, 06 Jul 1997 11:43:49 -0500 Organization: (no organization) Lines: 25 Message-ID: <33BFCB45.4FF1@charlie.cns.iit.edu> References: <01bc8809$3cd35fa0$bbbf43ce@wkwerner> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Wayne K. Werner wrote: > > I can only get 3ds to run in DOS full screen mode. If I switch to the W95 > desktop, or turn it into a window, it crashes my system (with lots or > video trashing of the desktop graphics.) I am not using standard VESA or > SVGA, but the RCPADI for my ATI All-in-Wonder (Mach 64). Perhaps this is > what I must do to run in windows cooperatively? This makes running from > under windows pretty useless. Anyone else with this problem or any > suggestions? > > Wayne I'm running 3DS in a DOS box under Win95, but I *am* using the SVGA driver. When I use Alt-Enter to make the full-screen into a window, it says 'Windows cannot run this app in a window, use full screen'. I just hit Alt-Enter again and it goes full screen again, with no problem. Small annoyance, and so far, it has not gotten in my way, since I usually am doing on thing or the other (3DS modeling, or Yaroze programming). What *is* annoying, is that in a full-screen Win95 DOS box, the 3DS mouse cursor is *super* sluggish. When I boot to DOS, the mouse runs fine. Any ideas? Ed Federmeyer