Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jack Bowman Newsgroups: scea.yaroze.programming.3d_studio Subject: Getting texture maps onto the Yaroze Date: Wed, 30 Jul 1997 15:12:32 -0700 Organization: SCEA Net Yaroze News Lines: 33 Message-ID: <33DFBC50.156@sprintmail.com> Reply-To: jackbowman@acm.org NNTP-Posting-Host: sdn-ts-002camdreP13.dialsprint.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-SI300B01 (Win95; I) This is a re-post of my previous message which someone chose to delete instead of answering. If deleted again, I will just email it to everyone I can find. ------------------------------ I have several models made in 3D Studio and saved as .3ds files, complete with texture map data and keyframe data, including 96 animation positions on 30 or so sub-objects. Should look great on the Yaroze. But it seems there is no way short of buying the $30k Developer's package for the Playstation that I am going to get the .3ds data to the Yaroze. I have not been able to find ANY program for less than several thousand dollars that will read my .3ds files and create Yaroze-compatible (i.e, .rsd or .tmd) files and also retain the texture map data, and it looks as though I will have to wrench the keyframe data out of the .3ds files some other way anyway! So far no one at Sony has been of any help, and the one program I could find out about (SoftImage) that will interface neatly with a Playstation requires a plugin that is sold only if you have the $30K Playstation license. I am beginning to feel that Sony is sadly lacking in support for purchasers of the Net Yaroze, and I don't know how they expect to build a grass roots Playstation software community with that attitude. Perhaps the name should should be changed from "Let's Do It!" to "Do it Yourself!" or maybe "Go away kid, you bother me!". Well, a new Nintendo should be available soon....