Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jack Bowman Newsgroups: scea.yaroze.programming.3d_studio Subject: Re: Getting texture maps onto the Yaroze Date: Wed, 30 Jul 1997 20:37:32 -0700 Organization: SCEA Net Yaroze News Lines: 64 Message-ID: <33E0087C.5A96@sprintmail.com> References: <33DFBC50.156@sprintmail.com> <01bc9d55$aead3860$e44231a2@DonThomas.interactive.sony.com> Reply-To: jackbowman@acm.org NNTP-Posting-Host: sdn-ts-003camdreP05.dialsprint.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-SI300B01 (Win95; I) Don and Mario, > Both messages still appear in my browser. It sounds like you have your > browser set not to show messages you have already read. Oops! You are both correct. My browser was set incorrectly. It was my error and I appologise for jumping to conclusions. > Again, I appreciate your frustration, however, you are flirting with > professional tasks that might well require professional tools. > Therefore, it is reasonable to expect that you may have to pay > professional prices to solve specific programming tasks you may > have... or write your own converters. Net Yaroze is an introductory, > hobbyist-grade development system and is offered with the clear > disclosure that it is not a commercial grade development system. A > common difference between low level and high level development > systems are the tools provided as well as the availability of support. Pardon me, but this is a cop out. From the Net Yaroze User's Guide: "Net Yaroze is a revolutionary project which enables anyone to create PlayStation applications by using range of Net Yaroze devolopment tools on a personal computer..." Note the use of the name "PlayStation". Not qualified with "Net Yaroze". Also note the term "range of Net Yaroze development tools" Nowhere in any documentation does the term "hobbiest-grade" occur. We only see that one after paying our money and accessing the web site. I personally have programmed 3 successful 3D games, and undertook to do a "feasability study" for a playstation game so that my client could raise the capital for your license and further development. The sale of the Yaroze was pitched to my client by Sony for that purpose and I think it negligent that Sony should not have thought to provide the proper tools on either a CD or the web site to enable commonplace tools like 3D Studio to be used to create data for the Yaroze. Actually, I would like to know how many of us Net Yaroze "members" paid out the $800-$900 for a "hobbiest" system without any intention of at least eventually developing a "professional" (i.e, commercial) application. I was told today by a friend that Sony does indead have a plugin for 3D Studio that will generate .rsd files, and is willing to distribute it to Net Yaroze users, but perhaps there is some communication failure between the developers of tools for the Playstation and the people who are supporting the Yaroze website. Have you guys really asked about the office on our behalf? > It appears to me that your original post was made just yesterday. I'm > not sure how fast you expect replies. Please check the 3D section where essentially the same questions were asked 2 weeks ago (unanswered). And I call you attention to even older requests by other people who have seem to be frustated by the lack of even one well documented example of a texturized 3D model displayed on the Yaroze. (If you mention DINO, I will say something bitingly sarcastic about programming style and documentation.) I appreciate your response, and I hope my (perhaps over the top) expression of frustration will give you an idea what we poor users are going through when we know that the tools and information we need is available from Sony but have no practical way to access it. Jack