Path: chuka.playstation.co.uk!news From: "Stefano Provenzano" Newsgroups: scea.yaroze.programming.3d_studio Subject: Rotation problems: help! Date: Wed, 13 Aug 1997 21:31:15 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <5st23k$d579@chuka.playstation.co.uk> NNTP-Posting-Host: ppp-2.azzurra.it X-Newsreader: Microsoft Outlook Express 4.71.0544.0 X-MimeOLE: Produced By Microsoft MimeOLE Engine V4.71.0544.0 Hi, I am writing a 3ds file format converter. I have a little question about the rotation system : How can I convert the values used by 3ds for the rotation in degree, for obtain three different rotation on the three axis? Why a rotation of -90° on X, -90° on Y and 0° on Z result in 3ds file: X=-0.577350 Y=-0.577350 Z=-0.577350 and angle=2.094395 (120°) ? What is the matrix system that 3D-studio use for calculate the rotations? Thanks in advance. Stefano P.S.: Excuse for my english.