Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jack Bowman Newsgroups: scea.yaroze.programming.3d_studio Subject: Using RSDV Date: Tue, 19 Aug 1997 18:15:22 -0700 Organization: SCEA News Server Lines: 22 Message-ID: <33FA452A.1791@sprintmail.com> Reply-To: jackbowman@acm.org NNTP-Posting-Host: sdn-ts-003camdreP08.dialsprint.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-SI300B01 (Win95; I) I generated a .RSD file using 3DS2RSD.EXE from a 19 sub-object 3DStudio model, but found that the resulting file had only 1 object in it (which would make it hard to animate). Then I tried the plugin, which created 19 separate .RSD files (with corresponding .ply, .mat, and .grp files). I then used this file set with RSDLINK.EXE to create a single .TMD file. I still don't have the keyframe data from the .3DS file, but expect I can get it out some way, in order to animate the model on the Yaroze. When I wanted to use RSDVIEW (RSDV.BAT) to view the result (with the redundant RSDLINK step cut out), I found that PACKDATA (called by RSDV.BAT) wants a single .RSD file as an arguement, while I have 19 of them, with 8 .TIM files. So far, I have not been able to create the .PCK file required by RSDVIEW, and I cannot find documentation on PACKDATA. Is there a way to use RSDVIEW to view my model, or will it be necessary to write a program for this? Is the SOURCE for the programs of RSDV.BAT available? Thanks