Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.3d_studio Subject: Re: Using RSDV Date: Sun, 24 Aug 1997 15:18:03 GMT Organization: SCEA News Server Lines: 33 Message-ID: <34005076.1413550@205.149.189.29> References: <33FA452A.1791@sprintmail.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Jack, You're not being ignored. I just don't have an answer yet. I'll keep trying to find one. Mario On Tue, 19 Aug 1997 18:15:22 -0700, Jack Bowman wrote: >I generated a .RSD file using 3DS2RSD.EXE from a 19 sub-object 3DStudio >model, but found that the resulting file had only 1 object in it (which >would make it hard to animate). Then I tried the plugin, which created >19 separate .RSD files (with corresponding .ply, .mat, and .grp files). >I then used this file set with RSDLINK.EXE to create a single .TMD >file. I still don't have the keyframe data from the .3DS file, but >expect I can get it out some way, in order to animate the model on the >Yaroze. > >When I wanted to use RSDVIEW (RSDV.BAT) to view the result (with the >redundant RSDLINK step cut out), I found that PACKDATA (called by >RSDV.BAT) wants a single .RSD file as an arguement, while I have 19 of >them, with 8 .TIM files. > >So far, I have not been able to create the .PCK file required by >RSDVIEW, and I cannot find documentation on PACKDATA. > >Is there a way to use RSDVIEW to view my model, or will it be necessary >to write a program for this? Is the SOURCE for the programs of RSDV.BAT >available? > >Thanks