Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.3d_studio Subject: problems with cylinders Date: Thu, 29 May 1997 19:29:48 -0500 Organization: (no organization) Lines: 24 Message-ID: <338E1F7C.6B84@charlie.cns.iit.edu> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) I've been doing more work with creating models in 3D Studio R4 and converting them into .RSD and then to .TMD files and putting them up on the Yaroze screen. I've found that anytime I create a boolean object with at least one of the base objects being a cylinder, the resulting image is messed up somewhere during all the conversion/display code. For example, try to make a "P" like object: From a cylinder and a box, create a "union" boolean object, save as DXF, convert to .RSD using dxf2rsd.exe, and then use rsdv.bat to view the object, and you will see tons of extra triagles all over, and many triangles that are apparently missing, and many triangles with thier normals reversed! You'll be able to recognise the overall shape however. Is anyone else aware of this? Could it be the dxf2rsd.exe program? This is really putting a damper on things for me: Most of the models I want to make have some kind of round/cylinder aspect to them. Ed Federmeyer