Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Nick Porcino Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Getting up and going with C++ Date: Wed, 09 Jul 1997 23:25:32 -0800 Organization: SCEA Net Yaroze News Lines: 28 Message-ID: <33C48E69.4DE7@bc.sympatico.ca> References: <01bc8cd7$41d70880$ccbf43ce@wkwerner> NNTP-Posting-Host: vcta01m02-110.bctel.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) Wayne wrote: >>>> snip I have some questions. I still have the MIPS Support directory available to me. It includes a header and lib directory. Some of these headers appear to conflict with the headers in Playstation Support. The C++ library is in the lib directory. Can I somehow use this existing library and headers? <<<<<< The MIPS support directory came with the 1.7.x IDE and the libs in there are in no way compatible with 2.0. Metrowerks went and changed the lib format to something more industry standard like XCOFF or something. I messed with it for hours before coming to the conclusion that trying to do something with those libs would either crash the IDE when it tried to open them, or do nothing no matter how clever I got with filename extension - compiler mappings in the settings panel. Using the MIPS Support folder was pretty easy under 1.7.x, but I assume you've done that already. You've probably seen the post where Metrowerks said that the MIPS Support folder wasn't released with the rev because of problems with the C++ compiler. As far as I know, those problems are fairly esoteric template peculiarities. Basically, templates actually work great, I've got some pretty enormous List templates and others working, so there you go. - nick