Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Using files along with CW Date: Thu, 10 Jul 1997 12:55:20 -0500 Organization: Metrowerks Lines: 32 Message-ID: References: <33C43542.47D56BE4@ix.netcom.com> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: Anawave Gravity v1.10 Hi there, If I understand your question, you are using PSComUtil to download the graphics files and then going into the debugger to download the application, right? If this is the case, a more convenient way to do this would be to take advantage of the graphics file download capability within the debugger. Once you have opened the application in the debugger (via the DEBUG command in the IDE or by opening the .pse file in the debugger), go to the menu "PlayStation" and select "Download from batch file". You can use the same .sio file that you create for PSComUtil to download all of your graphics and data files in one shot without leaving the debugger. Does this answer your question? In article <33C43542.47D56BE4@ix.netcom.com>, mnajera@ix.netcom.com says... > If I want to use other files with my programs (like TMD'S), is there a > way that CW can upload these files to the Yaroze before it sends the > program? Right now, I'm going back and forth with PsComUtil every once > in a while... not a big hassle, but I was wondering if there was some > feature that took care of this. > > Manny Najera > > -- ------------------------- PlayStation Debugger Dude Metrowerks