Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: TJ Yang Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Problems of New CodeWarrior Examples Date: Thu, 10 Jul 1997 22:24:51 -0600 Organization: Multi-Corp Lines: 76 Message-ID: <33C5B593.1ACB828D@zicorp.com> References: <33C1D2AB.D13F6F87@zicorp.com> <01bc8bec$751849c0$a4bf43ce@wkwerner> <33C311CA.27B6BE6E@zicorp.com> Reply-To: tjyang@zicorp.com NNTP-Posting-Host: 207.229.20.122 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (WinNT; I) X-Priority: 3 (Normal) Joel Sumner wrote: > Hi T.J., > I think someone from tech support has contacted you. If not, here > are > some suggestions. > > In article <33C311CA.27B6BE6E@zicorp.com>, tjyang@zicorp.com says... > > Thanks for the good pointer. The examples come with MW still need > > torecompile (make) in MW IDE before it can be loaded by PSComUtil. > > That's probably the best shot for right now. We couldn't reproduce the > > problem either. Please try and rebuild them. > > > Here is my another problem . > > According to ExamplesNotes, > > ~~~~ > > This is the contents of the archive "3d.zip" as downloaded from the > > Sony BBS. It is used in project conversion example in the Targeting > > PlayStation OS manual under the heading "Converting the GNU-based > > 3D tutorials to Multiple CodeWarrior Projects" > > ~~~~ > > Where can I find the "Converting the GNU-based > > 3D tutorials to Multiple CodeWarrior Projects" in that manul ? > > I assume from your note that you have found the manual itself > (Targeting > Playstation OS.pdf) > > The chapter being referred to is on page 52 of the PDF. > > > > > > > - > > Tyng-Jing Yang (T.J.) tjyang@zicorp.com > > System Administrator > > Zi Corporation 403.233.8875 ext 238 > > 3000,500-4th Avenue S.W. Calgary, Alberta, Canada T2P 2V6 > > Internet http://www.zicorp.com, Internal Only > http://tjwww.ziran.net/ > > > > > > > > -- > ------------------------- > PlayStation Debugger Dude > Metrowerks After I did a make (recompiled ) of 2d_cw.mcp in MW IDE, I found outthere is at least a new file generated for tuto0.pse and tuto0.pxe(their size are same after the recompiled), this new file is Tuto0.pse.xMap. With this new file being generated my download of batch0.sio run without problem. My Targeting PlayStation OS.pdf path is like this in my G: drive file:///G|/CodeWarrior/CodeWarrior Documentation/CW Core [doc]/Targeting PlayStation OS.pdf And here is the dir info of this file, 01/24/97 08:58p 800,640 Targeting PlayStation OS.pdf In my page 52, it has a figure 3.18 about The debugger browser window. this page is a continus page of working with the debugger from page 49. Are we talking about the same Targeting PlayStation OS.pdf ? Thanks for the help -- Tyng-Jing Yang (T.J.) tjyang@zicorp.com