Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Problems of New CodeWarrior Examples Date: Fri, 11 Jul 1997 10:26:49 -0500 Organization: Metrowerks Lines: 37 Message-ID: References: <33C1D2AB.D13F6F87@zicorp.com> <01bc8bec$751849c0$a4bf43ce@wkwerner> <33C311CA.27B6BE6E@zicorp.com> <33C5B593.1ACB828D@zicorp.com> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: Anawave Gravity v1.10 In article <33C5B593.1ACB828D@zicorp.com>, tjyang@zicorp.com says... > > After I did a make (recompiled ) of 2d_cw.mcp in MW IDE, I found > outthere is at least a new file generated for tuto0.pse and > tuto0.pxe(their size are same > after the recompiled), this new file is Tuto0.pse.xMap. With this new > file being > generated my download of batch0.sio run without problem. I'm not sure why that would have any effect but I'm glad it fixed the problem. > My Targeting PlayStation OS.pdf path is like this in my G: drive > > file:///G|/CodeWarrior/CodeWarrior Documentation/CW Core > [doc]/Targeting PlayStation OS.pdf > > And here is the dir info of this file, > 01/24/97 08:58p 800,640 Targeting PlayStation OS.pdf Hmm. This appears to be the wrong one. Is there a version of it in the folder "CodeWarrior\CodeWarrior Documentation\Emebdded[doc]"? It should be 952K with a date of 6/13/97. If it's not there, you might try running the installer again and doing a custom install of all of the documentation. This may cure the problem. If that doesn't work, please send e-mail to support@metrowerks.com and they'll send you an updated one. (I'll be on vacation next week so they can get you fixed up faster than I can.. Thanks!) -- ------------------------- PlayStation Debugger Dude Metrowerks