Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.programming.codewarrior,scea.yaroze.problems.pc Subject: CodeWarrior not creating executable; also, data size problems Date: Sat, 19 Jul 1997 19:48:12 -0500 Organization: The Implementor Lines: 32 Message-ID: <33D1604C.19C7@ix.netcom.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx23-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:121 scea.yaroze.problems.pc:134 As the subject line suggests, CodeWarrior has been giving me trouble recently, in that it refuses to create an executable when I tell it to Make the project. It doesn't give any errors or warnings, and by all appearances it does everything properly (the status window goes through the Compiling for all source files, and then it says NY.pxe Linking, but when it is done, there is no executable of any sort). I have a strong suspicion that it is due to the fact that I have a fairly large amount of static data in the project. If I remove most of the data, it produces the executable. However, there is less than 200K of static data; there should be room enough for this and more, shouldn't there? If I bring it down to around 40K, it works (though oddly enough, another project that I built had over 64K and it worked perfectly well).... Speaking of large data, I noticed that CodeWarrior will crash if you try to compile a file with a static data element 64K or greater in size (although it seems content with multiple data elements that add up to >64K). Also, if you have a source file with data only, no code, then CodeWarrior cannot link it (i.e., a source file with large data that you don't want to have to compile every time you make a code change). So.... Does anyone have any ideas on how to get it to build the executable?? (If you're wondering why I need such vast amounts of data, it is to hold various graphics and other large data structures; I want to have a single, self-contained executable, with no extra files to upload. The Yaroze has the memory, so CodeWarrior _should_ be able to do this... somehow....)