Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Where are the object files? Date: 20 Jul 1997 16:52:55 GMT Organization: SCEA Net Yaroze News Lines: 32 Message-ID: <01bc952d$5af1e340$b8bf43ce@wkwerner> NNTP-Posting-Host: port84.con2.com X-Newsreader: Microsoft Internet News 4.70.1155 Does anyone know where the object files are? I have looked and looked, but can't seem to find them. In particular, when using C++, I need a different version of _psstart object than under C. I would like to have two compiled versions of the object files to link into my projects, one for C and C++, instead of constantly recompiling _psstart.c. I also need to compile a C file to act as a link to the ps library delete function for my C++ programs (it just creates a file_delete function to link to the delete function, avoiding the delete keyword problem from C++). I would like the object file to be part of my C++ projects, or better yet, I would like to merge it into th ps lib, where I can then forget it. The last thing I need is to include the code into every project that needs it (I don't even know if it is possible at this point to get the IDE to compile _psstart.c as C++ and my file.c as C in the same project.) Also, I was wondering if the IDE has a method of incorporating my own text editor. I use many an editor under windows, and the one in the IDE is just plain bad. For instance, I can't believe how hard it is to search for the word the cursor is on, something that should be a simple key stroke away (ctrl-F3 under most editors). Here, I must highlight it, choose to place it in the search string, bring up the search dialog and press find (yes, actually from the mouse, there is no way to highlight the find button from the keyboard!). And when I can't cut and paste from/to a text field in a dialog, my patience begins to wear thin. The editor is the place a programmer spends 90% of his time. A good one is essential to a productive environment. Wayne K. Werner wkwerner@con2.com