Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: System memory Date: 21 Jul 1997 02:49:35 GMT Organization: SCEA Net Yaroze News Lines: 18 Message-ID: <01bc9580$b51472e0$9fbf43ce@wkwerner> References: <01bc957d$ffb78880$9fbf43ce@wkwerner> NNTP-Posting-Host: port59.con2.com X-Newsreader: Microsoft Internet News 4.70.1155 Wayne K. Werner wrote > The > stack for your project should start at 801FFF00 (change this in your > targets linker options.) I haven't checked, but this is probably the > reason that the CW compile of one sprite doesn't come back after exiting... > the system stack has been trashed! I will make this fix and see what > happens. > Tried it. The bricks screen still doen't come back to me when the program terminates. Any ideas out there! I'm keeping the stack value here, reguardless, as the docs make it very clear that this is the correct value. Wayne K. Werner wkwerner@con2.com