Path: chuka.playstation.co.uk!scea!hunt From: hunt@metrowerks.com (Eric Hunt) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Where are the object files? Date: Tue, 22 Jul 1997 13:59:03 -0500 Organization: Metrowerks Corporation Lines: 30 Message-ID: References: <01bc952d$5af1e340$b8bf43ce@wkwerner> NNTP-Posting-Host: hunt.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <01bc952d$5af1e340$b8bf43ce@wkwerner>, "Wayne K. Werner" wrote: > Does anyone know where the object files are? We do not allow the user access to the object files. They are stored in the data folder in a proprietary format. You can use the target features of the 2.0 IDE to create different build targets that incorporate different versions of the code you're looking at. > (I don't even know if it is possible at this point to get the IDE to > compile _psstart.c as C++ and my file.c as C in the same project.) Yes. You can use #pragma cplusplus on at the top of the .c file you wish to compile with C++. That #pragma only has a scope of that entire .c file, so this should work. > Also, I was wondering if the IDE has a method of incorporating > my own text editor. I use many an editor under windows, and the one in the You should be able to edit a file external to the CodeWarrior IDE and the IDE will not overwrite your changes you make externally. We currently do not have any tight external integration support (i.e passing build commands and build results back and forth) at this time. I know they are looking into this, but that's about all I know. Thanks, Eric Hunt Metrowerks Playstation Tech Support