Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Where are the object files? Date: 22 Jul 1997 21:48:09 GMT Organization: SCEA Net Yaroze News Lines: 31 Message-ID: <01bc96e8$ebcb9ca0$8ebf43ce@wkwerner> References: <01bc952d$5af1e340$b8bf43ce@wkwerner> NNTP-Posting-Host: port42.con2.com X-Newsreader: Microsoft Internet News 4.70.1155 Eric Hunt wrote: > > We do not allow the user access to the object files. They are stored in the > data folder in a proprietary format. You can use the target features of the > 2.0 IDE to create different build targets that incorporate different > versions of the code you're looking at. > > > (I don't even know if it is possible at this point to get the IDE to > > compile _psstart.c as C++ and my file.c as C in the same project.) > Eric, I do not want to have separate _psstart.c source files, one with and one without the pragma. In that case I would make a _psstart.cpp anyhow. Then I would not have to turn on the "use C++ compiler" option to compile _psstart.c as c++. Since I have selected the above option, what I really need is a pragma to turn C++ *off* for a file! Well, if I can't access the object code, then I guess I need to make libraries to share precompiled code between projects and targets. Guess it's time to take a detour into investigating library creation. Question: can I make a target to add my redefinition of Sony's delete function to the Sony library? Thanks for being right on top of things! I greatly appreciate it! -- Wayne K. Werner wkwerner@con2.com