Path: chuka.playstation.co.uk!scea!hunt From: hunt@metrowerks.com (Eric Hunt) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Where are the object files? Date: Wed, 23 Jul 1997 16:27:13 -0500 Organization: Metrowerks Corporation Lines: 22 Message-ID: References: <01bc952d$5af1e340$b8bf43ce@wkwerner> <01bc96e8$ebcb9ca0$8ebf43ce@wkwerner> NNTP-Posting-Host: hunt.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <01bc96e8$ebcb9ca0$8ebf43ce@wkwerner>, "Wayne K. Werner" wrote: > need is a pragma to turn C++ *off* for a file! #pragma cplusplus off > Well, if I can't access the object code, then I guess I need to make > libraries to share precompiled code between projects and targets. Guess You can create precompiled header files themselves and then use those for specific projects. > it's time to take a detour into investigating library creation. Question: > can I make a target to add my redefinition of Sony's delete function to the > Sony library? You should be able to -- create a target that includes the Net Yaroze lib and then just override the delete function with your own. Eric Hunt Metrowerks Technical Support