Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!formica From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Target management Date: Sun, 27 Jul 97 01:12:33 GMT Organization: Metrowerks Lines: 41 Message-ID: <5re71q$72g4@scea> References: <01bc96ef$e4511340$9dbf43ce@wkwerner> <01bc988b$33c8b940$a0bf43ce@wkwerner> <5raicj$72g3@scea> <01bc998c$7a953040$90bf43ce@wkwerner> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: News Xpress 2.0 Beta #0 In article <01bc998c$7a953040$90bf43ce@wkwerner>, "Wayne K. Werner" wrote: >Ah ha! > >I see what I was doing wrong. The add files function is working correctly. > Am I wrong, however, in assuming that only the files that are part of an >individual target should be shown in the project window when a target is >displayed? Hi Wayne, Currently, a file that is not in the current target will show "n/a" in the code and data columns. I think we'll be updating that to be more obvious which files are included in the current target in the next release of the IDE (greying the item out probably). >What is going on with the .pse files. What are these puppies? The target >file under Target/MIPS Project is specified as a .pse file, yet .pxe files >are created as well and these are the playstation executables. Any >enlightenment? I think this is buried in the Targeting PlayStation manual somewhere around the description for the MIPS Linker Panel in the IDE. The .pse file is a combination of the executable code and the debug information (encapsulated in ELF/DWARF format in case you were wondering). This file is used by the debugger. The .pxe file is in the format PSX-EXE which is a Sony format for Playstation Executable files. This is the file which would go on a CD that the professionals create. This is just the program code without any debug symbols. The PlayStation Postlinker turns a .pse file into a .pxe file. For some reason, SIOCONS doesn't support PSX-EXE format, only ECOFF (which the GNU tools generate). Thus, you need to use PSComUtil to download the .pxe files. If I get a spare second, I'll post the PSX-EXE file format up somewhere. Is anyone interested in it? -Joel -------- PlayStation Debugger Dude Metrowerks