Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Merging libps.a.lib with my filedelete function Date: 31 Jul 1997 03:49:13 GMT Organization: SCEA Net Yaroze News Lines: 27 Message-ID: <01bc9d64$a6e75480$65bf43ce@wkwerner> References: <01bc9ae2$cb2335a0$79bf43ce@wkwerner> <33DEE5FA.290@bc.sympatico.ca> NNTP-Posting-Host: port01.con2.com X-Newsreader: Microsoft Internet News 4.70.1155 eli curtz wrote: > You should be able to build a new library which merges your code with the > Sony library by going to the target (I think) panel in the project > settings and telling it to build a library rather than an app. Don't I wish. I have made a target with the sony lib and my C source as input, and MyLibPS.lib as the target. I have set the target to make a library. The result is a file that looks like a combo (35K plus), but when I link with the resultant "lib", only the stuff in my C source is available. All of the ps stuff shows up as unresolved externals. I have looked at the conversion project, which changes the sony supplied lib into a CW compliant lib, and it has further confused me. The target is an application, of all things! And for some reason (although, since code is not being compiled, it shouldn't matter) Big-Endian is set in the target. The output file name is set to a.out (libps.a.lib is actually created). The MIPS linker and playstation post linker are set. Please, O mighty MW tech support dudes, here my plea! Some info on library creation and maintainence. (And while I've got the ear of the exalted ones, is there any info on the date of the next release?) Thanks, -- Wayne K. Werner wkwerner@con2.com