Path: chuka.playstation.co.uk!scea!formica From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: System memory Date: Tue, 12 Aug 97 17:51:12 GMT Organization: Metrowerks Lines: 16 Message-ID: <5sq7i6$e4f1@scea> References: <01bc957d$ffb78880$9fbf43ce@wkwerner> <33d63ee2.2608036@news.scea.sony.com> <01bca2b9$a16f32c0$69bf43ce@wkwerner> <33E9982D.54A636C9@micronetics.com> <5snuct$dp61@scea> <01bca6a7$43e59580$adbf43ce@wkwerner> NNTP-Posting-Host: jsumner2.metrowerks.com X-Newsreader: News Xpress 2.0 Beta #0 In article <01bca6a7$43e59580$adbf43ce@wkwerner>, "Wayne K. Werner" wrote: > I am unaware of whether >watchpoints are supported by CW. Unless they are supported by the >hardware, as well as the debugger, they cause MAJOR hits to the speed of >the code under the debugger. Often that is acceptable, especialy when >tracking down a nasty memory corruption problem. The R3000 on the PlayStation does have watchpoint support in hardware, however it is not available in the Net Yaroze (the HSS protocol doesn't provide the hooks to use it). -Joel -------- PlayStation Debugger Dude Metrowerks