Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: System memory Date: 13 Aug 1997 01:21:19 GMT Organization: WermX Software Lines: 25 Message-ID: <01bca787$19265f60$afbf43ce@wkwerner> References: <01bc957d$ffb78880$9fbf43ce@wkwerner> <33d63ee2.2608036@news.scea.sony.com> <01bca2b9$a16f32c0$69bf43ce@wkwerner> <33E9982D.54A636C9@micronetics.com> <5snuct$dp61@scea> <01bca6a7$43e59580$adbf43ce@wkwerner> NNTP-Posting-Host: port75.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 eli curtz wrote: > "Wayne K. Werner" wrote: > > (I have often seen the value 0x0BADBEEF used, as it is very easy to see in a hex dump.) > > Everything Wayne said was good except the prefered value for this is > 0xDEADBEEF... (at least in the mac world) :^) > Right you are! I was remembering incorrectly back to my days of using mungwall on the Amiga (it actually patched the exec library alloc and free to use walls, and scream bloody murder if you violated them). Oh well, no matter how you slice it, it's still deceased cow. (__) |oo| \/ -- Wayne K. Werner wkwerner@con2.com