Path: chuka.playstation.co.uk!scea!formica From: sumner@metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: System memory Date: Thu, 14 Aug 97 15:47:23 GMT Organization: Metrowerks Lines: 21 Message-ID: <5sv91q$e4f8@scea> References: <01bc957d$ffb78880$9fbf43ce@wkwerner> <33d63ee2.2608036@news.scea.sony.com> <01bca2b9$a16f32c0$69bf43ce@wkwerner> <33E9982D.54A636C9@micronetics.com> <5snuct$dp61@scea> <01bca6a7$43e59580$adbf43ce@wkwerner> <5ss22b$d577@chuka.playstation.co.uk> <01bca85e$b20fbfa0$bdbf43ce@wkwerner> <5suh31$d5711@chuka.playstation.co.uk> NNTP-Posting-Host: 198.214.227.194 X-Newsreader: News Xpress 2.0 Beta #0 In article <5suh31$d5711@chuka.playstation.co.uk>, gil@snsys.com wrote: >"Wayne K. Werner" wrote: >>Wow, CW dudes... anyone else see an opportunity here?! > >It's been in our debugger for a while, and since we constitute the >competition (or vice versa), I imagine the CW dudes are either already >thinking about it or already decided not to do it. > >Hello competition, incidentally :) > Hey Gil ;-) Our Pro tools do it, but the HSS debugger kernel on the Net Yaroze doesn't support accessing the watchpoint registers.... -Joel -------- PlayStation Debugger Dude Metrowerks