Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: System memory Date: 14 Aug 1997 21:18:48 GMT Organization: WermX Software Lines: 15 Message-ID: <01bca8f7$8bc58f20$88bf43ce@wkwerner> References: <01bc957d$ffb78880$9fbf43ce@wkwerner> <33d63ee2.2608036@news.scea.sony.com> <01bca2b9$a16f32c0$69bf43ce@wkwerner> <33E9982D.54A636C9@micronetics.com> <5snuct$dp61@scea> <01bca6a7$43e59580$adbf43ce@wkwerner> <5ss22b$d577@chuka.playstation.co.uk> <01bca85e$b20fbfa0$bdbf43ce@wkwerner> <5suh31$d5711@chuka.playstation.co.uk> <5sv91q$e4f8@scea> NNTP-Posting-Host: port36.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 Joel Sumner wrote: > Our Pro tools do it, but the HSS debugger kernel on the Net Yaroze doesn't > support accessing the watchpoint registers.... Maybe it could be done as part of a linked in debug library? -- Wayne K. Werner wkwerner@con2.com