Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.problems.pc,scea.yaroze.programming.codewarrior Subject: Re: Yet Another CodeWarrior Problem Date: Mon, 22 Sep 1997 11:54:04 -0700 Organization: SCEA News Server Lines: 17 Message-ID: References: <34236F6C.16A9@ix.netcom.com> NNTP-Posting-Host: 207.105.28.187 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 Xref: chuka.playstation.co.uk scea.yaroze.problems.pc:146 scea.yaroze.programming.codewarrior:202 In article , wal@blarg.net (wayne a. lee) wrote: > and the coord2 field shouldn't be NULL, it > should point to a GsCOORDINATE2 structure. Actually I just realized that I don't know this for a fact. I just assumed it shouldn't be (NULL), but maybe it does indeed work. Sorry if I'm wrong. > To get the coordinates based on world space, point obj->coord2 at a > GsCOORDINATE2 structure that's initialized with WORLD (or NULL) as its > super. This should still work, regardless... -- wayne a. lee