Path: chuka.playstation.co.uk!chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spencer Newland Newsgroups: scea.yaroze.beginners,scea.yaroze.programming.codewarrior Subject: survival demo and code warrior (mac) Date: Tue, 30 Sep 1997 00:50:34 -0600 Organization: SCEA News Server Lines: 100 Message-ID: <3430A13B.7179@bod.net> Reply-To: snewland@bod.net NNTP-Posting-Host: 206.168.205.7 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) Xref: chuka.playstation.co.uk scea.yaroze.beginners:102 scea.yaroze.programming.codewarrior:209 Hello, I had my NY for a while now but am just now starting to try anything. My first experience with CodeWarrior was converting the playstation library. I could not get this to work automatically. I did get it to convert manually, I think. There is an example project that comes with CodeWarrior called Check. I can compile link and run this without any problems. When I try to run the survival demo, here is what happens. I've been able to get survival to compile (with warnings) and link. warnings.... Warning : possible unwanted ';' LIBPAD.C line 89 while(!PadRead()); Warning : variable 'i' is not initialized before being used MAIN_new.C line 1805 short i, slabid, ballid, enmyid, roboid; Warning : possible unwanted ';' LIBPAD.C line 89 while(!PadRead()); Warning : variable 'i' is not initialized before being used MAIN_new.C line 1805 short i, slabid, ballid, enmyid, roboid; While in CW, I pick 'Debug' from the 'Project' menu and the CW debugger seems to have no trouble connecting to the NY. There is a popup stating the NY.pse is being downloaded. I get some output on my NY display stating "TERMINAL SPEED 115200 BPS REMOTE DEBUGGER STARTUP". From the debugger I pick 'Download Data From Batch File' from the 'Debug' menu. After choosing the file called "AUTO", all of the file seem to download with no errors. contents of "AUTO" local dload cube.tmd 80090000 local dload cube.tim 80090B00 local dload slab.tmd 80094E00 local dload slab.tim 80095000 local dload robo.tmd 80099300 local dload prop.tmd 8009A100 local dload robo1.tim 8009A400 local dload robo2.tim 8009A800 local dload ship.tmd 8009BB00 local dload ship.tim 8009C600 local dload ball.tmd 800A8900 local dload sfx.vh 800A8B00 local dload sfx.vb 800AA400 local dload sfx.seq 800EC100 log results... Downloading File - CUBE.TMD Download Complete Downloading File - CUBE.TIM Download Complete Downloading File - SLAB.TMD Download Complete Downloading File - SLAB.TIM Download Complete Downloading File - ROBO.TMD Download Complete Downloading File - PROP.TMD Download Complete Downloading File - ROBO1.TIM Download Complete Downloading File - ROBO2.TIM Download Complete Downloading File - SHIP.TMD Download Complete Downloading File - SHIP.TIM Download Complete Downloading File - BALL.TMD Download Complete Downloading File - SFX.VH Download Complete Downloading File - SFX.VB Download Complete Downloading File - SFX.SEQ Download Complete When I hit the play button I get a popup which has the following text in it.... "Illegal (reserved) Instruction Error". Nothing happen on the NY display making me believe that the illegal instruction error is a CW debugger error? If anyone thinks it might be important, I'm running MacOS 7.6.1 on a PowerComputing PowerCenterPro 210 w/64M of RAM. Anyone seen this before? Thanks Spencer