Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.programming.codewarrior,scee.yaroze.programming.codewarrior Subject: Re: PSX-EXE image format Date: Thu, 11 Dec 1997 12:02:19 GMT Organization: SN Systems Lines: 11 Message-ID: <348fd511.2656279@news.playstation.co.uk> References: <348E3142.1E73@bmc.com> <348ef301.1832079@news.playstation.co.uk> Reply-To: gil@snsys.com NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:255 scee.yaroze.programming.codewarrior:112 gil@snsys.com (cute guy, looks a bit like me) wrote: >pass; our linker is customised to do this since it would be a pain for Whoops, didn't notice this was crossposted. 'Our' doesn't mean 'Metrowerks', in case anyone is unaware that SN Systems and Metrowerks are the two vendors of professional PSX dev tools. Both SN's official Sony devkit and the CodeWarrior professional edition support overlays, but in different ways. We both have bespoke linkers which minimise the work you need to put into structuring your game.