Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: PSComUtil Reset problem. Could this be the reason? Date: Mon, 09 Mar 1998 09:06:25 -0600 Organization: Metrowerks Lines: 47 Message-ID: References: <6dss89$iap20@chuka.playstation.co.uk> NNTP-Posting-Host: mtwks161.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 Well, not exactly. Here's the full scoop. SIOCONS doesn't really do much, it's just a terminal to the Net Yaroze. All of the "intelligence" is located on the Net Yaroze inside the boot monitor. SIOCONS just sends and receives text from the Net Yaroze. It also does a few other things (manages the download protocol) but it's fairly simple. When a program terminates, the Net Yaroze boot monitor shows you the brick screen (Note, I did not say "resets the Net Yaroze". It doesn't do that. It just cleans up a few things and puts up the brick screen). PSComUtil has all of its intelligence on the PC. It runs "RDB" and uses the HSS protocol to send any commands to the Net Yaroze. These commands are fairly limited (read reg, write reg, go, get signal, etc..) When a Net Yaroze program stops, PSComUtil gets a "program stopped" notification. We don't send any sort of "show me the brick screen" command to the Net Yaroze (because there isn't any). I hope this clears things up. -Joel In article <6dss89$iap20@chuka.playstation.co.uk>, "JohnT" wrote: >I have noticed over the past few weeks that I have had my Yaroze that people >have complained or are complaining about the fact that the Yaroze does not >reset properly when a demo exits if you are using PSComUtil. Through some >accidental pressing of Esc before exiting a demo on the NY whilst using >Siocons I have come to the conclusion that Siocons tells the NY to reset to >the 'brick' console display. Try it yourself... > >Start a demo using Siocons (try the CHECK demo that comes with the NY CD). >Now press Esc to exit Siocons whilst the demo is still running. Now exit the >demo (with CHECK press select) Notice the NY will not reset to the console. >Now run Siocons. As soon as Siocons connects to the NY the NY resets to the >console as if nothing was wrong. This must mean that the NY is constantly >asking Siocons if it can reset to the console and when Siocons gets the >request it tells the NY to reset. > >So, back to PSComUtil, maybe the PSComUtil is ignoring the request to reset. >Could I be right? -- PlayStation Development Tools Dude Metrowerks