Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.programming.codewarrior,scee.yaroze.programming.codewarrior Subject: Re: CodeWarrior for Net Yaroze 2 Patch 1 Released Date: Fri, 27 Mar 1998 03:11:19 -0800 Organization: SCEA News Server Lines: 24 Message-ID: References: <34eb8203.78689643@news.scea.sony.com> NNTP-Posting-Host: ppp-asft01--021.sirius.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:311 scee.yaroze.programming.codewarrior:208 Well, after messing around, I just found out the answer: MWDebug 1.7.4 won't talk to the PlayStation, at least on my (new) machine, but 1.7.1 does. What a hassle! I'll have to keep switching between debuggers depending on whether I'm debugging MacOS code or Yaroze code!! Another hassle: the debugger doesn't remember my serial port preferences between launches. If I quit and relaunch the debugger, I have to go back to Preferences and select "printer port", every time. (FYI, I *can't* use the modem port even if I wanted to, because my new machine's modem port is blocked off [in use by the internal modem]). Time to go to sleep.... In article , wal@blarg.net (wayne a. lee) wrote: > Also, I noticed that the updater installed MWDebug, version 1.7.1, but I > already have a version 1.7.4 of MWDebug (I own CodeWarrior Pro 2 as well). > Which one is recommended for Yaroze debugging? > > -- > wayne a. lee -- wayne a. lee