Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.codewarrior Subject: MW lib functions Date: Mon, 01 Jun 1998 22:35:27 GMT Organization: SCEA News Server Lines: 11 Message-ID: <35732b4e.21105758@news.scea.sony.com> Reply-To: jamin1@psu.edu NNTP-Posting-Host: MAXWELL.hq.ensco.com X-Newsreader: Forte Free Agent 1.11/32.235 Has anyone gotten the MW file i/o functions (MWDebugIO.h or something -- I forget, I'm mailing from work...) to work properly with a relatively large program? I got the functions to read and write to files on my PC with a bare-bones program, but when I copy the same code to my project, which is considerably larger memory-wise, I get hardware exceptions from within the MW functions -- I checked the memory map and the error address. Anyone else successful or experienced these problems?? Jamin jamin1@psu.edu