Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: lee@voxware.com (Lee Stewart) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: Debugging, making, editing, environment woes Date: Wed, 07 May 1997 14:32:21 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <3370912f.1734301@news.scea.sony.com> References: <33654E41.2E4F@ma.ultranet.com> <336F8A2B.1A7A@equinox.com> NNTP-Posting-Host: 208.3.138.208 X-Newsreader: Forte Free Agent 1.11/32.235 On Tue, 06 May 1997 12:44:43 -0700, Ken Hollins wrote: >I am having the exact same problem. When I attemp to step though code >generated with Code Warrior it hangs on the call to Vsync(). >I have no other comments to add. This problem is no an isolated >incident. I've seen similar problems programming with DirectDraw under Windows. There are some operations that you can't step over in a debugger without locking the system up. Using the Vsync() call to wait for a verticle blank or using it to time something when single stepping doesn't make sense. What happens if you comment out the call and step over the GsSwapDispBuff() function?