Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: MW lib functions Date: Wed, 3 Jun 1998 17:13:50 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <6l3ufs$6o11@chuka.playstation.co.uk> References: <35732b4e.21105758@news.scea.sony.com> <35756B94.EAF78E22@hinge.mistral.co.uk> NNTP-Posting-Host: usera839.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Craigs ARS is excellent ;O Although I've never found any problems using the serial MW functions. I've recently added ARS to also include support for the MW reads and writes. This addition also comes with a new windows front end, with the biggest bonus being it also works on NT. The front end also includes facilities for doing everything that can be done with an AR or GS via buttons, including viewing registers and memory, sending bytes and long words, sending files, and reflashing(with the Datel ROM obviously:) If anyone shows even the smallest amount of interest in this, I'll upload it. Steve >Jamin Frederick wrote: > >> Has anyone gotten the MW file i/o functions (MWDebugIO.h or >> something -- I forget, I'm mailing from work...) to work properly with >> a relatively large program? I got the functions to read and write to >> files on my PC with a bare-bones program, but when I copy the same >> code to my project, which is considerably larger memory-wise, I get >> hardware exceptions from within the MW functions -- I checked the >> memory map and the error address. Anyone else successful or >> experienced these problems?? > >The MW file i/o stuff is a tad unstable - that's why I wrote ARSto replace >it........ > >> Jamin >> jamin1@psu.edu > > >