Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: MW lib functions Date: Tue, 09 Jun 1998 22:08:13 GMT Organization: SCEA News Server Lines: 50 Message-ID: <357dafbc.1679615@news.scea.sony.com> References: <35732b4e.21105758@news.scea.sony.com> <35756B94.EAF78E22@hinge.mistral.co.uk> Reply-To: jamin1@psu.edu NNTP-Posting-Host: MAXWELL.hq.ensco.com X-Newsreader: Forte Free Agent 1.11/32.235 I checked out ARS - very nice! Can you write to a file? If so, how? Another thing, what will the yaroze audience be using as a standard for PC i/o...since CW doesn't work. That's really really annoying, and I'm not very happy with Metrowerks, since I almost went crazy trying fix something that can't be fixed. Get on the ball, Metrowerks! At least TELL us that your i/o functions are screwed up!! Anyway, do a lot of yarozers have the action replay thingie, and would it be practical for the general audience, to go ahead and use the ARS libs? If MW doesn't give any response, then I'll probably make good use of ARS, since my game *depends* on the loading to overlay load each level in sequence after completing the previous one. But are most yarozers doing a lot of i/o with the PC? What's the standard? It would be cool if everyone invested in an Action Replay and screw the serial i/o, in my opinion. Jamin Jamin On Wed, 03 Jun 1998 16:28:20 +0100, Craig Graham wrote: >Jamin Frederick wrote: > >> Has anyone gotten the MW file i/o functions (MWDebugIO.h or >> something -- I forget, I'm mailing from work...) to work properly with >> a relatively large program? I got the functions to read and write to >> files on my PC with a bare-bones program, but when I copy the same >> code to my project, which is considerably larger memory-wise, I get >> hardware exceptions from within the MW functions -- I checked the >> memory map and the error address. Anyone else successful or >> experienced these problems?? > >The MW file i/o stuff is a tad unstable - that's why I wrote ARSto replace >it........ > >> Jamin >> jamin1@psu.edu > > >