Path: chuka.playstation.co.uk!news From: Jake Turner Newsgroups: scee.yaroze.programming.codewarrior,scea.yaroze.programming.codewarrior Subject: Couple of questions about CodeWarrior compiler settings Date: Tue, 29 Sep 1998 09:23:24 +0100 Organization: Revolution Software Lines: 35 Message-ID: <361098FC.91B5B5D3@revolution.co.uk> Reply-To: jaket@revolution.co.uk NNTP-Posting-Host: 194.205.71.251 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (WinNT; I) Xref: chuka.playstation.co.uk scee.yaroze.programming.codewarrior:364 scea.yaroze.programming.codewarrior:359 I am used to good old fashioned makefiles so How do I set an include path such that #include "..\psxLibrary\psx_file.h" will be found by CodeWarrior ? I tried setting the build paths, but they seemed to ignore the ..\ on the front of the include path. How do I set some #defines in the compiler e.g. good old fashioned -D on the GCC compiler line. I want to have some project wide #defines, without having to have a silly header file that all the files in the project include. Can I put these things in ny_debug_preset.h and then expect CodeWarrior not to trash my #defines ? What global #defines does CodeWarrior set e.g. TARGET_DEVICE, c_plus_plus, .... One last one: How do I get CodeWarrior to integrate with my favourite external editor (VI) ? Cheers Jake Turner : Token Rocket Scientist ========================================= Practive VI it may save your life one day