Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.codewarrior,scea.yaroze.programming.codewarrior Subject: Re: GTE asm with CodeWarrior Date: Sun, 24 Jan 1999 10:41:44 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <36AAF8E8.E85886FB@hinge.mistral.co.uk> References: <78dk65$nd41@chuka.playstation.co.uk> NNTP-Posting-Host: d2-s11-105-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.programming.codewarrior:434 scea.yaroze.programming.codewarrior:378 John Blackburne wrote: > I'm having problems comiling GTE and GTE related code using CodeWarrior. > CodeWarrior's assembler does not understand any GTE op-codes, nor does it > understand the R3000 opcodes lwc2 and swc2. So the following code: > > I might be able to work around this using a 'dw' op-code/directive but that > doesn't seem to be recognised either. I'm using the latest version of > CodeWarrior for Net Yaroze on a Macintosh. This is certainly not the place to discuss GTE internals. If you had a license for that information you would have got the GTE inline definitions header file from Metrowerks - but as you are only using the Yaroze version of CW, you won't have it (and won't get it - it comes with the ProDev version which costs several thousand pounds more and is only available to developers). > John Craig.