Path: chuka.playstation.co.uk!news From: "John Blackburne" Newsgroups: scee.yaroze.programming.codewarrior,scea.yaroze.programming.codewarrior Subject: Re: GTE asm with CodeWarrior Date: Sun, 24 Jan 1999 13:03:35 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <78f5ll$nd46@chuka.playstation.co.uk> References: <78dk65$nd41@chuka.playstation.co.uk> <36AAF8E8.E85886FB@hinge.mistral.co.uk> NNTP-Posting-Host: th-pm01-17.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) Xref: chuka.playstation.co.uk scee.yaroze.programming.codewarrior:435 scea.yaroze.programming.codewarrior:379 ---------- In article <36AAF8E8.E85886FB@hinge.mistral.co.uk>, Craig Graham wrote: > This is certainly not the place to discuss GTE internals. If you had a license > for that information you would have got the GTE inline definitions header > file from Metrowerks - but as you are only using the Yaroze version of CW, > you won't have it (and won't get it - it comes with the ProDev version which > costs several thousand pounds more and is only available to developers). It's unfortunate this is not clearer with the Yaroze kit and with Codewarrior for Net Yaroze. First the assembler documentation is minimal, with no list of supported op-codes and symbols, and I couldn't find any asm sample code to indicate what's possible. Then when I tried compiling some GTE code some of the GTE op-codes did compile, e.g. CW has no problems with mtc2 and ctc2. So it looked like either I was using the wrong syntax or CW's GTE asm implementation was incomplete. But it looks like I'd need the pro version to do this sort of programming. I suspected this might be the case but my partial success with CW for NY had got my hopes up. Oh well, John