Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.codewarrior,scea.yaroze.programming.codewarrior Subject: Re: GTE asm with CodeWarrior Date: Tue, 26 Jan 1999 19:31:27 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <36AE180E.A93530F9@hinge.mistral.co.uk> References: <78dk65$nd41@chuka.playstation.co.uk> <36AAF8E8.E85886FB@hinge.mistral.co.uk> <78f5ll$nd46@chuka.playstation.co.uk> <36AB8574.82169D5F@hinge.mistral.co.uk> NNTP-Posting-Host: d2-s25-119-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.programming.codewarrior:439 scea.yaroze.programming.codewarrior:382 Sean Kennedy wrote: > Very true, about the Commercial version, but to save time and money > Metrowerks used the same code base for th Yaroze IDE as they did with the > Commercial IDE. > With Bits Yanked out. The pro-dev version is 3 years of development ahead of the yaroze version. > That does not mean that the Yaroze system can be used for Assembler programming. Yes it does. Download the ARS library source code from my SCEE site for an example..... > When the North American Groove crew were in the SCEA management of the > Yaroze program, there was an open invitation for those who whished to > investigate R3000 assembler to request the information from the contact > staff. R3000 asm is not what was being discussed. That's easy. And permitted. > -sean Craig.