Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: William Barry Newsgroups: scea.yaroze.programming.codewarrior Subject: Batch File?? Date: Sat, 06 Feb 1999 12:47:15 -0500 Organization: SCEA News Server Lines: 22 Message-ID: <36BC8022.E7EFF581@sandcastle.cosc.brocku.ca> NNTP-Posting-Host: zepar.cosc.brocku.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en I have been playing around with the Yaroze and have been having a hard time understanding the Batch file. I know how to run the comands to get the TMD's, TIM's and VAD's to the Yaroze but my question is what about the address. local dload theShip.tmd 0x800c0000 When I place this line in the model shows up. And my Debug Setting for the Code address is set at 0x80140000. This is ok and works fine but when I change it to local dload theShip.tmd 0x80100000 and the Debug Settings for the Code address to 0x80090000 nothing happens. I guess my problem is how do I know where the actual address of the TMD's, the TIM's and the VAD's start and finish. Do I look at the actual size of the file the add it to the address so that they will follow in sequence in memory. If anyone has any information about this please respond because I am lost.