Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: lee@voxware.com (Lee Stewart) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: CodeWarrior eats cpu time Date: Fri, 23 May 1997 16:25:40 GMT Organization: SCEA Net Yaroze News Lines: 15 Message-ID: <3385c429.1328259@news.scea.sony.com> References: <01bc6733$b0926b30$010200c0@storm> NNTP-Posting-Host: 208.3.138.208 X-Newsreader: Forte Free Agent 1.11/32.235 On 23 May 1997 07:40:19 GMT, "Rajiv Patel" wrote: >Has anyone noticed that CodeWarrior absolutely eats CPU time. It doesn't >matter which component - IDE, debugger or PSComUtil - they all nail the CPU >meter to the ceiling. This is in NT4.0, both before and after applying >Service Pack 3. This is probably a quirk in the way they are handling Windows messages (or events for the Mac programmers out there). If you sit in a tight loop getting these messages and and dispatching them you will see the CPU hit %100. Is your system slower? If your CPU was really %100 busy, you wouldn't be able to run other programs, etc.