Path: chuka.playstation.co.uk!scea!hunt From: hunt@metrowerks.com (Eric Hunt) Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: CodeWarrior eats cpu time Date: Fri, 23 May 1997 15:44:20 -0500 Organization: Metrowerks Corporation Lines: 22 Message-ID: References: <01bc6733$b0926b30$010200c0@storm> NNTP-Posting-Host: hunt.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <01bc6733$b0926b30$010200c0@storm>, "Rajiv Patel" wrote: > Has anyone noticed that CodeWarrior absolutely eats CPU time. It doesn't > matter which component - IDE, debugger or PSComUtil - they all nail the CPU > meter to the ceiling. This is in NT4.0, both before and after applying > Service Pack 3. This is a known issue with our porting library that allows us to port applications from the MacOS, where everything is originally written, to Windows NT/95. I know my personal Windows machine doesn't exhibit a noticeable slowdown when a Metrowerks program is sitting idle, it's just that the CPU meter is getting maxed out. Let us know if you have any additional questions. Thanks, Eric Hunt Metrowerks Technical Support