Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Rajiv Patel" Newsgroups: scea.yaroze.programming.codewarrior Subject: Re: CodeWarrior eats cpu time Date: 24 May 1997 05:15:14 GMT Organization: SCEA Net Yaroze News Lines: 26 Message-ID: <01bc67e8$95d689b0$010200c0@storm> References: <01bc6733$b0926b30$010200c0@storm> <3385c429.1328259@news.scea.sony.com> NNTP-Posting-Host: ppp-206-170-223-195.anhm01.pacbell.net X-Newsreader: Microsoft Internet News 4.70.1161 Lee Stewart wrote in article <3385c429.1328259@news.scea.sony.com>... > On 23 May 1997 07:40:19 GMT, "Rajiv Patel" wrote: > > >Has anyone noticed that CodeWarrior absolutely eats CPU time. It doesn't > >matter which component - IDE, debugger or PSComUtil - they all nail the CPU > >meter to the ceiling. This is in NT4.0, both before and after applying > >Service Pack 3. > > This is probably a quirk in the way they are handling Windows messages > (or events for the Mac programmers out there). If you sit in a tight > loop getting these messages and and dispatching them you will see the > CPU hit %100. > > Is your system slower? If your CPU was really %100 busy, you wouldn't > be able to run other programs, etc. Well, that's what I'd figured - I don't have any noticeable slowdown in other apps, but it's a little annoying to see the CPU meter tag 100% all the time - it means I don't know when something really *IS* eating the CPU. The CPU meter's been a godsend when crazy things happen like MSVC just spinning during a compile eating CPU time and virtual memory for no good reason...